Ephemerid has been nominated for the South by Southwest Gamers Voice award, and will be exhibited at the SXSW Gaming Expo! This nomination is particularly cool for us at SuperChop Games, because we live in Austin, and have attended the Gaming Expo as fans in the past. It's wonderful to have a chance to share our labor of love this time around.
"To make an apple pie from scratch, you must first invent the universe"
One of the hard and fast rules we set for ourselves with Ephemerid is that the art should all be paper, more specificaly paper that I hand cut and shoot with a DSLR like so:
There are places where that rule is bent, some post processing and particle effects mainly, but the core idea that the game is made up of practical, real world objects holds true. Today I thought I would talk about an example of where placing these limitations on myself allowed me to make something nifty.
The asset in question was a full shot of the earth. looking at pictures of the earth, it becomes evident that it's all about the clouds. I spent a good amount of time experimenting with various ways of creating clouds, mainly with chalk, but none of them had the sense of depth that I wanted. Eventually I settled on the technique of using a layer of glass on top of my paper earth. This allowed me to create chalk "clouds" that even cast subtle shadows on the paper below.
The effect is actually quite nifty.
Why is there a giant Earth in a musical game about a paper Mayfly you ask? My answer is "Look! Over there behind you… no seriously, there is a very important thing behind you and it's absolutely vital that you pay attention to it immediately!"