SuperChop Games is working on a new project. It is a video game. That's about all it has in common with our previous project, Ephemerid.

Currently, it is simply known as proto-1, which is a byproduct of my habit for giving generic names to test projects. It will be ordained with a more interesting name eventually.

So what is proto-1?

Well, first and foremost here's a little peek:

Currently it is a basic prototype of a completely physics based 2d action platformer game. Eventually, we imagine it as a sort of Diablo-meets-roguelike-meets-phyics-sandbox with a procedural weapon system.

Gosh it's nice to be able to describe a game that way. We never even knew how to describe Ephemerid to people, very much to its detriment. With proto-1, we're starting with concepts that are relatable for people, and then adding the interesting bits on top.

Open Development

Since proto-1 is a much more grokkable concept, we're going to open up the development on multiple fronts:

- Weekly video posts on this blog
- Threads for general discussion/news on TIGSource, and on NeoGAF
- Code and techniques shared on the Unity forum
- Publicly available builds starting at a very early stage (soon)

For anyone who's interested, we'll be asking for your suggestions and criticism in order to make proto-1 as cool a game as it can be.

Stay Tuned

Though it will take some time to get all of these gears moving, you can expect to see a lot more in the coming weeks.

What you see here is version 0.0.0.2 of the game. It's all programmer art, and has very little in terms of objectives. The exciting part is, even with so little, it's already kinda fun to play. Can't wait to share a build!

Two big pieces of news today. They both involve making Ephemerid easier to experience for more people. We want everyone to be able to take the journey.

First, Ephemerid is now on sale for only $0.99 on the app store. That's 75% off the normal price. If, for some crazy reason, you were waiting to pick up Ephemerid on sale, now is your chance!

Second, we've launched a Steam Greenlight campaign. Check it out and vote here:

It's out... today! Go download it, find a quiet moment, relax and enjoy:
Ephemerid: A Musical Adventure

We have plenty of news since our last post. First and foremost, check out this awesome trailer by @ericpowerup

Eric's art was a big inspiration for the look of Ephemerid, when the project began so long ago. It's wonderful to see things come full circle in his interpretation of the Ephemerid world.

Regarding the release. The game has been submitted to the iOS App Store and is going through the review process. If all goes well, we'll be releasing on June 26th... Thursday! Also, we've officially added a subtitle to the name: "Ephemerid: A Musical Adventure". But, I'm sure we'll continue to refer to it as "Ephemerid" in the interest of brevity.

Lastly, we put out a behind the scenes video one week ago, but did not mention it on this blog. Here it is: